LATEST ARTICLES
Hunger
Cost:
420
Life Leech
Passive:
Life Leech: Heals a flat amount per damage dealt. The amount healed is doubled against shapers
Life
Cost:
420
120 HP 10 HP/5 Consume I
Passive:
Consume I: When a nearby enemy dies there is a 33% chance that you will be healed for 5 health
Resilience
Cost:
380
18 Armor Toughness I
Passive:
Toughness I: Reduces the damage taken from basic attacks by 3. The reduction is tripled against shap
Will
Cost:
350
24 Magic Resist Void I
Passive:
Void I: Reduces any magical damage taken by 10.
Power
Cost:
375
12 Power
Time
Cost:
460
20 Haste
Desire
Cost:
1090
30 Armor 10% Lifedrain Desperate Thirst I
Passive:
Desperate Thirst I: Grants bonus haste and lifedrain based on your missing health up to a maximum 15 Haste and 5% Lifedrain
Ambition
Cost:
2550
+30 Power +25 Haste +30 Armor +10% Lifedrain | Desperate Thirst II
Passive:
Desperate Thirst II: Grants bonus Haste and Lifedrain based on your missing health, up to a maximum of 30 Haste and 10% Lifedrain
Consumption
Cost:
1275
32 Power 10% Lifedrain
Passive:
Voracity
Cost:
3180
55 Power 12% Lifedrain 15 Mastery Rising Hunger
Passive:
Rising Hunger: Dealing damage grants 4 Powr and Lifedrain. This effect stacks up to 5 times for maximum bonus of 20 Power and 5% Lifedrain
Assimilation
Cost:
2940
+50 Power +15 Defense Penetration +10% Lifedrain | Undying Storm
Passive:
Undying Storm: After scoring a kill or an assist on an enemy shaper you are instantly healed for 75 (+0.7) Health
Vigor
Cost:
1070
400 HP Consume II
Passive:
Consume II: When a nearby enemy dies there is a 66% chance that you will be healed for 7 Health. This value is doubled for melee Shapers
Rampancy
Cost:
2450
+625 Health | Comsume III | Juggernaut
Passive:
Consume III: When a nearby enemy dies there is a 100% chance that you will be healed for 12 Health. This value is doubled for melee Shapers. Juggernaut: Grants 1.5% of your Maximum Health as bonus Power
Fortitude
Cost:
1080
+300 Health | Defensive Aura I
Passive:
Defensive Aura I: You and all nearby allies are granted 8 Armor and 10 Magic Resist
Stamina
Cost:
2350
+330 Health +20 Armor | Defensive Aura II | Team Armor Increase
Passive:
Defensive Aura II: You and all nearby allies are granted 12 Armor and 17 Magic Resist | You and all nearby allies have their Armor increased by 8%.
Growth
Cost:
1440
+210 Health +25 Health Regen per 5 seconds +25 Haste
HealingPotion
Cost:
40
ACTIVE: Heal for 150 Health for 15 seconds.
Flask of Moxie
Cost:
325
Increases Maximum Health by 135 for 120 seconds. In addition you regain 0.6% of your Maximum Health per second while in combat. This effect persists through death.
Flask of Prowess
Cost:
375
Increases Power by 15 and Haste by 120 seconds. This effect persists through death.
Flask of Foresight
Cost:
150
Allows you to sense the presence of nearby enemy Shapers for 240 seconds. The eye will shift from blue to yellow to red as enemies draw closer. This effect persists through death.
Integrity
Cost:
1000
40 Armor Toughness II
Passive:
Toughness II: Reduces the damage taken from basic attacks by 8%
Discipline
Cost:
830
50 Armor
Luck
Cost:
1420
40 Armor 25 MR | Divine Intervention I
Passive:
Divine Intervention I: Using an ability grants you 15% damage reduction for 3 seconds. This effect has a 8 second cooldown
Conviction
Cost:
1315
+150 Health +35 Magic Resistance
Passive:
Void II: Every 4 seconds you will gain a shield that absorbs up to 15 magical damage. This effect will continue to stack until the shield reaches a value of 225
Wisdom
Cost:
1230
35 Power 35 MR
Motion
Cost:
1250
30 Haste 25 MR | Tenacity I
Passive:
Tenacity I: Reduces the duration of disabling effects by 25%
Might
Cost:
1260
175 HP 32 Power
Resolve
Cost:
1100
32 Power | Diehard I
Passive:
Diehard I: On taking damage that would drop you below 30% Health, you will first gain a shield that absorbs 150 damage for 5 seconds. This effect has a 60 second cooldown
Aggression
Cost:
1210
25 Power | Guard Crack
Passive:
Guard Crack: Increases Defense Penetration by 15
Control
Cost:
1435
25 Power | Frost I
Passive:
Frost I: Dealing damage will slow the target based on the type of attack used. Ranged:12.5% | Melee: 20% Single target abilities: 17.5% AoE and DoT abilities: 7.5%
Force
Cost:
1245
25 Power 10 Mastery
Abolition
Cost:
1460
21 Power 25 Haste | Expose Weakness I
Passive:
Expose Weakness I: Dealing damage reduces the target's Armor or Magic Resist by 3% for 4 seconds, depending on if the damage dealt was physical or magical. This effect stacks up to 4 times
Clarity
Cost:
1260
45 Haste
Action
Cost:
1460
25 Haste 10 Mastery | Chain Lightning I
Passive:
Chain Lightning I: Dealing damage causes a chain lightning, dealing 50 magical damage to up to 4 nearby enemies. This effect has a 6 second cooldown
Protection
Cost:
1965
375 HP 20 Armor 25 MR | Defensive Aura III
Passive:
Defensive Aura III: You and all nearby allies are granted 16 Armor and 24 Magic Resist
Unity
Cost:
2445
330 HP 30 Haste 25 MR | Defensive Aura II | Team Damage Reduction
Passive:
Defensive Aura II: You and all nearby allies are granted 12 Armor and 17 Magic Resist. | You and all nearby allies take 15% less damage from area of effect attacks
Glory
Cost:
2440
400 HP 38 Armor | Blazing Aura II
Passive:
Blazing Aura II: Deals 30 (+1.2% of Maximum Health) damage every second to nearby enemies.
Rebirth
Cost:
2465
460 HP 35 Haste | From the Ashes
Passive:
From the Ashes: Dropping below 30% Health will cause you to recover 30% of Maximum Health over 5 seconds. This effect has a 120 second cooldown
Creation
Cost:
2330
250 HP 25 HP/5 30 Haste 5% Lifedrain | Vitality Blessing
Passive:
Vitality Blessing: Increases the effectiveness of Heals, Regen and Lifedrain by 30%
Equilibrium
Cost:
2560
40 Haste 85 Armor | Wither
Passive:
Wither: Dealing damage will slow the target's attack speed by 30% for 2 seconds.
Subjugation
Cost:
2720
30 Haste 55 Armor 30 MR | Power Lock
Passive:
Power Lock: Dealing damage reduces all of the damage that target deals by 15% for 3 seconds
Hope
Cost:
2430
60 Armor 40 MR Divine Intervention II
Passive:
Divine Intervention II: Using an ability grants you 30% damage reduction for 3 seconds. this effect
Faith
Cost:
2365
300 HP 55 MR | Void III
Passive:
Void III: Every 4 seconds you will gain a shield that absorbs up to 25 magical damage. This effect will continue to stack until the shield reaches a value of 375
Oppression
Cost:
2860
225 Hp 50 Power 35 MR Despair Aura
Passive:
Despair Aura: Nearby enemies have their Magic Resist reduced by 15
Strife
Cost:
2500
42 Power 300 HP | Soul Collector
Passive:
Soul Collector: Killing a minion, creature, or worker grants permanent bonus Health and Power. The bonuses start at 4 Health and 0.5 power, and are decreased by 1% after each additional kill
Adamance
Cost:
2925
60 Power 45 Armor | Diehard II | Lockdown
Passive:
Diehard II: On taking damage that would drop you below 30% Health, you first gain a shield that aborbs 350 health for 5 seconds. This effect has a 60 second cooldown. | Lockdown: Taking physical damage builds a stack of Lockdown. At 5 stacks Lockdown will activate, reducing any nearby enemies' movespeed by 30% and attack speed by 40% for 3 seconds.
Valor
Cost:
2595
45 Power 40 MR | Diehard II | Last Stand
Passive:
Diehard II: On taking dmage that would drop you below 30% Health, you will first gain a shield that absorbs 350 damage for 5 seconds. This effect has a 60 second cooldown. | Last Stand: Grants bonus Power based on missing Health, up to a maximum of 50 Power
Rage
Cost:
2110
40 Power | Guard Crush
Passive:
Guard Crush: Your basic attacks and abilities passively penetrate 40% of your targets defenses
Destruction
Cost:
3260
75 Power | Guard Break
Passive:
Guard Break: Increases Defense Penetration by 25
Inevitability
Cost:
2900
475 HP 30 Power | Frost II
Passive:
Frost II: Dealing damage will slow the target based on the type of attack used.Ranged basic attacks: 25% | Melee basic attacks: 40% | Single target abilities: 35% | AoE and DoT abilities: 15%
Porsuit
Cost:
3095
40 Power 30 Haste | Quick Step | Frost I
Passive:
Quick Step:Dealing damage grants a 14% movespeed increase that quickly decays over 2 seconds. Frost 1: Dealing damage will slow the target based on the type of attack used.
Hostility
Cost:
2740
210 HP 30 Power 10 Mastery | Violence Aura
Passive:
Violence Aura: You and all nearby allies are granted 15 Power and 10 Mastery
Pain
Cost:
2990
50 Power 25 Mastery Mortal Strike
Passive:
Mortal Strike: Dealing damage to an enemy will Mortal Strike them, reducing the effect of Heals, Regen and Lifedrain by 50% for 3 seconds.
Stability
Cost:
2575
335 HP 40 Haste 30 MR | Tenacity II | Unstoppable
Passive:
Tenacity II: Reduces the duration of disabling effects by 40% Unstoppable: The movespeed reduction effect of slows is reduced by 35%
Momentum
Cost:
2750
35 Power 35 Haste 25 MR 6% Mspd | Tenacity II
Passive:
Tenacity II: Reduces the duration of disabling effects by 40%
Conquest
Cost:
2880
30 Power 30 Haste 8% Mspd | Expose Weakness II | Aftermath
Passive:
Expose Weakness II: Dealing damage reduces the target's Armor or Magic Resistance by 5% for 4 seconds, depending on if the damage dealt was physical or magical. This effect stacks up to 4 times | Aftermath: After using an ability, your next basic attack will deal an additional 50 (+1.1) damage. This effect has a 3 second cooldown
Ruin
Cost:
3290
25 Power 35 Haste 10% Lifedrain | Expose Weakness II | Giant Killer
Passive:
Expose Weakness II: Dealing damage reduces the target's Armor or Magic Resist by 5% for 4 seconds, depending on if the damage dealt was physical or magical. This effect stacks up to 4 times. Giant Killer: Basic attacks deal 4% of the target's maximum Health as bonus physical damage (max: 240 bonus damage vs minions and creatures).
Decay
Cost:
3085
35 Power 25 Haste 10% Defense Penetration | Expose Weakness II | Spirit Burn
Passive:
Expose Weakness II: Dealing damage reduces the target's Armor or Magic Resist by 5% for 4 seconds, depending on if the damage dealt was physical or magical. This effect stacks up to 4 times. Sprit Burn: Dealing damage with abilites will deal 4% of the target's maximum Health over 4 seconds as magical damage. This damage is doubled for single target abilities(max: 320 total damage vs minions and creatures).
Fate
Cost:
2790
200 HP 60 Haste Collateral Damage
Passive:
Collateral Damage: Dealing damage with basic attacks fires projectiles at up to 3 enemies near the target, each dealing 40% of the original damage dealt to the primary target. This damage applies on-hit and other item effects, but cannot crit.
Insight
Cost:
2715
65 Haste | Eagle Eye | Puncture
Passive:
Eagle Eye: Increases basic attack range by 25%. Puncture: Every third attack will deal additional 40% of your power as true damage.
Progress
Cost:
2760
25 Haste 25 Mastery 25 MR | Chain Lightning I | Iron Will
Passive:
Chain Lightning I: Dealing damage causes a chain lightning, dealing 50 magical damage to up to 4 nearby enemies. This effect has a 6 second cooldown. Iron Will: Dealing damage grants 5 Magic Resist for 4 seconds. This effect stacks up to 5 times
Chaos
Cost:
2910
40 Haste 20 Mastery 5% Mspd | Chain Lightning II
Passive:
Chain Lightning II: Dealing damage causes a chain lightning, dealing 100 (+10% of the damage dealt) as magical damage to up to 4 nearby enemies. This second has a 6 second cooldown
Order
Cost:
1805
75 Armor | Toughness III
Passive:
Toughness III: Reduces the damage taken from basic attacks by 15%
Pride
Cost:
1630
300 HP 30 Armor | Blazing Aura I
Passive:
Blazing Aura I: Deals 35 magical damage every second to nearby enemies
Duress
Cost:
2865
55 Haste
Passive:
Netherbind:Basic attacks against enemy shapers will root them for 0.5 seconds. This effect has a 15 second cooldown. Basic attacks reduce the cooldown by 1 second.
Spirit Shaper – Momentum
Amarynth uses Spirit to cast her abilities. Momentum (Passive): Whenever Amarynth damages an enemy with an ability, all her other ability cooldowns are reduced
Feeding Freenzy
Amarynth sends out a school of barricudas to ravage target enemy, dealing 60 / 110 / 160 / 210 / 260 (+1.0) magical damage, plus 80 / 120 / 160 / 200 / 240 (+0.8 Power) bonus magical damage every seconds to enemies affected by Tidal Prison. | Range:
Waverider
Amarynth rides her swordfish to spear each enemy she passes through, dealing 65 / 110 / 155 / 200 / 245 (+0.8) magical damage. | Range: 575 | Cooldown: 18 / 16 / 14 / 12 / 10
Tidal Prison
Amarynth lobs a globe of water that envelops the first enemy it touches, reducing their Movement Speed by 35% / 40% / 45% / 50% / 55% for 2.5 seconds. After 2.5 seconds the bubble bursts, dealing 80 / 130 / 180 / 230 / 280 (+0.95) magical damage to a
Riptide
Amarynth summons a huge wave of water that surges forward, dealing 200 / 325 / 450 (+1.4) magical damage to each enemy it passes over and launching them airborne for 0.75 seconds.| Range: 1050 | Cooldown: 130 / 120 / 110
Pure Shaper
Cerulean may cast his abilities freely
Whirling Strike
Cerulean delivers a spinning attack with his weapon, dealing 60 / 100 / 140 / 180 / 220 (+0.55) physical damage to all nearby enemies. Deals 35% extra damage and reduces Movement Speed by 16 / 20 / 24 / 28 / 32% for 3 seconds if they are struck by th
Ritual Bulwark
Cerulean braces himself, increasing his Armor and Magic Resistance by 25 / 35 / 45 / 55 / 65 for 4 seconds, plus an additional 25 / 35 / 45 / 55 / 65 that decreases slowly over 2 seconds. | Range: Melee | Cooldown: 15 / 15 / 15 / 15 / 15
Impale
Cerulean impales target enemy and flips them over his shoulder, dealing 80 / 125 / 170 / 215 / 260 (+0.6) physical damage.Range: 250 | Cooldown:12 / 12 / 12 / 12 / 12
Shores Calling
Cerulean leaps to finish off target enemy shaper, dealing 240 / 360 / 480 (+0.9) physical damage and restoring between 0 (+0) and 0 (+0) of his own Health depending on how much Health the target was missing (maximum healing when the target is missing
Pure Shaper
Desecrator may cast his abilities freely
Forgotten Tombs
Desecrator calls forth a massive tombstone in front of him, dealing 60 / 105 / 150 / 195 / 235 (+0.6) magical damage. 6 additional tombstones spring forth in a line, each dealing 95 / 150 / 205 / 260 / 315 (+1.0) magical damage. Enemies hit by tombst
Chilling Presence
Passive: Desecrators basic attacks stupefy the target, dealing 20 / 35 / 50 / 65 / 80 (+0.5) bonus magical damage and silencing them for 0.75 second. This ability cannot affect the same target more than once every 5 seconds. Active: Desecrator projec
Desecrated Ground
Desecrator awakens the dead in an area after a brief delay, dealing 80 / 135 / 190 / 245 / 300 (+0.7) magical damage to each enemy in the area and rooting them for 1.5 seconds. The dead persist for 1.5 seconds, reducing the Movement Speed of enemies
Deathfog
Multi-Cast: Desecrator launches a corpse that releases deadly miasma where it lands. Enemies in the cloud take magical damage equal to 2.5%/4.5%/6.5% (+0.02%) of their maximum Health each second (maximum 0 damage against minions and creatures), and t
Pure Shaper
Dibs may freely cast his abilities.
Nightmare
Dibs conjures a bubble of nightmares that bursts after a short delay, dealing 70 / 120 / 170 / 220 / 270 (+0.8) magical damage to each enemy in the area and cursing each with a stack of Bad Dreams (maximum 3 stacks.) The first time another allied sha
Dreamwrap
Multi-Cast: Dibs wraps target allied shaper in a dream for 4 seconds, increasing their Movement Speed by 0% and granting them a shield that absorbs 25 / 40 / 55 / 70 / 85 (+0.4) damage. Dibs may cast Dreamwrap up to three times within 4 seconds. Cast
Ripple
Dibs creates a ripple in the waking world around any target, pushing back nearby enemies. Allied target: The ally becomes immune to movement-slowing effects for 1 / 1.25 / 1.5 / 1.75 / 2 second. Enemy target: Deals 75/125/175/225/275 (+0.8) magical d
Reverie
First Cast: Dibs unleashes the power of his dreams, growing wings and granting 25 / 35 / 45 (+0.15) bonus Power to all nearby allies (including himself.) Recast: Dibs may recast this ability once within 10 seconds to fly to any location on the map.Ra
Health Shaper - Depravity
Fenmore uses Health to cast his abilities.Fenmore gains 0.2 + (0.064 / level) Power for every 1% Health missing.
Soul Rend
Fenmore rends target enemys soul, instantly dealing 65 / 115 / 165 / 215 / 265 (+1.0) magical damage. Soul Rend creates a soul fragment at the targets location. If Fenmore collects it, he gains a shield that absorbs 50 / 80 / 110 / 140 / 170 (+1.0) d
Unyielding March
Fenmore allows his hunger to consume him, instantly cleansing all Slows and Roots while gaining 15 / 20 / 25 / 30 / 35% increased Movement Speed and 10 / 20 / 30 / 40 / 50 increased Power for 4 seconds. Range: Melee | Cooldown: 18 / 16 / 14 / 12 / 10
Heart Eater
Fenmore releases a spectral wolf that charges forward, dealing 40 / 70 / 100 / 130 / 160 (+0.6) magical damage to each enemy it passes through before turning around and striking enemies again. If Fenmore catches the wolf, he is instantly healed for 5
Ravenous Pack
Fenmore summons a pack of spectral wolves. Each second for 5 seconds, the wolves lunge out at each of up to 5 nearby enemies dealing 225 / 375 / 525 (+3.00) magical damage (maximum 0 (+0) total damage per target.) Range: 675 | Cooldown: 120 / 110 / 1
Rage Shaper - Mounting Fury
Freia uses Rage to cast her abilities.Freia gradually generates Rage when she has less than 50 Rage, and loses it gradually if she has more than 50 while out of combat. Additionally, Freia gains 5 Rage with each attack, as well as one stack of Mounti
Gouge
First Cast: Freia gouges target enemy open, dealing 65 / 110 / 160 / 210 / 260 (+0.75) physical damage over 3 seconds as they bleed. Recast: Freia can recast Gouge for 50 Rage. If she hits the Gouged enemy with the second cast, she instantly deals Go
Blinding Speed
First Cast: Freia leaps to a target, dealing 40 / 60 / 80 / 100 / 120 (+0.35) physical damage to each nearby enemy. Recast: Freia can recast Blinding Speed for 50 Rage, dashing and attacking again, then increasing her Movement Speed by 40% for 2 seco
Crippling Blow
First Cast: Freia bashes target enemy with the flat of her axe, dealing 40 / 60 / 80 / 100 / 120(+0.25) physical damage and reducing their Movement Speed by 25 / 30 / 35 / 40 / 45% for 0 seconds. Recast: Freia can recast Crippling Blow for 50 Rage. I
Wrath
Freia goes berserk, releasing a shout of rage that fears all nearby enemies for 1.25 seconds. For the next 8 seconds, Freia gains 100% more Haste from Mounting Fury, and her basic attacks deal up to 10 / 12 / 14(+0.05) bonus physical damage, dependin
Pure Shaper
Kel may cast his abilities freely
Sheep Toss
First Cast: Kel rolls a sheep across the ground, dealing 50 / 70 / 90 / 110 / 130 (+0.3) physical damage to each enemy it rolls over. Recast: Kel dashes to the sheep location, dealing 50/70/90/110/130 (+0.3) physical damage to each enemy he charges t
Battle Cry!
Kel blows a deafening sheep whistle, dealing 70 / 105 / 140 / 175 / 210 (+0.6) physical damage to each enemy in an arc in front of him and reducing their Movement Speed by 61/67/73/79/85%, decaying quickly over 1 second. Range: 650 | Cooldown: 7 / 7
Crook Sweep
Kel brandishes his crook, dealing 60 / 100 / 140 / 180 / 220 (+0.4) physical damage to all nearby enemies and launching them airborne for 0.5 seconds. Range: 380 radius | Cooldown: 9 / 9 / 9 / 9 / 9
Titanic Charge
Kel throws himself at target enemy shaper, dealing 150/225/300 (+0.9) physical damage and stunning them for 1.5 second(s). Each enemy Kel charges through takes 150/225/300 (+0.9) physical damage and is lauched airborne for 0.5 seconds.Range: 500 | Co
Pure Shaper
Mikella may cast her abilities freely
Collateral
Mikella tosses a charmed coin, dealing 50 / 80 / 110 / 140 / 170 (+0.5) physical damage to each enemy it passes through before returning to Mikella, striking enemies again. Collateral deals 15% less damage each time it hits an enemy after the first (
Gold Standard
Mikella uses rare coins for her next 3 attacks within 5 seconds, causing them to deal 33%, 66%, and 100% increased damage, respectively. Range: Melee | Cooldown: 16 / 14.5 / 13 / 11.5 /10
Waltz
Mikella twirls across the battlefield and flings 3 coins at nearby enemies, dealing 80 / 130 / 180 / 230 / 280 (+0.5) physical damage with each. Enemies take 33% less damage from coins after the first. Range: 425 | Cooldown: 14 / 13 / 12 / 11 / 10
Final Payment
Mikella focuses on a single target for a short period, then hurls a barrage of 6 coins at them, dealing 300 / 510 / 720 (+1.38) physical damage each. These coins can be blocked by other enemy shapers crossing their path. Range: 2100 | Cooldown: 140 /
Energy Shaper - Celerity
Moya uses Energy to cast her abilities. Moya gains 0 Energy on every basic attack, and 0 Haste per 20 energy missing
Bolt
Moya dashes, dealing 55 / 95 / 135 / 175 / 215 (+0.4) physical damage to each enemy she passes through. Range: 450 | Cooldown: 3.5
Shock
Moya coaxes her eel to overload. For the next 0 seconds, Moya basic attacks deal 35 / 50 / 65 / 80 / 95 (+0.3) bonus physical damage and reduce the target Movement Speed by 0% for 0 second. Shocking Bolt: While Shock is active, Moya next Bolt consume
Recharge
Moya eel drains its victim to reenergize Moya. For the next 0 seconds, Moya basic attacks deal 35 / 55 / 75 / 95 / 115 (+0.3) bonus physical damage and heal her for 0.Recharging Bolt: While Recharge is active, Moya next Bolt consumes Recharge to deal
Landfall
First Cast: Moya lunges forward, grabs the first enemy shaper she touches, pulls them into the sky, then brings them crashing straight down, dealing 250 / 350 / 450 (+1.0) physical damage. Recast: For 0 seconds while Moya and the target are airborne,
Focus Shaper - Animal Companion
Nissa uses Focus to cast her abilities. When Nissa enters a bush, Tal ah dismounts and hides in the bush, granting vision. After 0 seconds, Tal ah gets lonely and returns to Nissa
Branching Blade
Nissa throws a specialty Birraga at her target, dealing 70/110/150/190/230 (+0.6) physical damage before splitting and hitting two other targets behind the first for 84/132/180/228/276 (+60% Power) physical damage each. Range: 14.48 | Cooldown: 9/8/7/6/5
The chase
Passive: Nissa agility increases, granting her 15/20/25/30/35 bonus Haste. Active: Nissa sprints, increasing her Movement Speed by 60%, decaying quickly over 2 seconds and reducing the effectiveness of slows by 35%. recover 10 Focus (maximum 3 refreshes.)
Wing Clip
Nissa throws a modified Birraga that spins in place for 4 seconds, dealing 10/18/25/33/40 (+0.15) physical damage every 0.5 seconds for a total of 80/140/200/260/320 (+1.2) to enemies in the area and reducing their Movement Speeds by 30 / 35 / 40 / 45 / 50%.
Range: 750
Cooldown: 14 / 13 / 12 / 11 / 10
Final Flight
First Cast: Nissa throws her relic Birraga, dealing 175/275/375 (+0.7) physical damage to the first enemy it passes through and 8% less damage to each subsequent enemy (minimum 60%) before returning to Nissa, striking enemies again. Recast: Nissa recalls Final Flight early.
Pure Shaper
Varion may cast his abilities freely
Celerity Shell
Varion overcharges a shell and fires it, dealing 70 / 115 / 160 / 205 / 250 (+1.0) physical damage to the first enemy it passes through and 8% less damage to each subsequent enemy (minimum 60%). Range: 975 | Cooldown: 8 / 8 / 8 / 8 / 8
Progress Gate
First Cast: Varion tosses a Progress Gate onto the battlefield that lasts for 4 seconds. Recast: Varion instantly teleports to the Progress Gate. Range: 775 | Cooldown: 24 / 21.5 / 19 / 16.5 / 14
Insight Shell
Passive: Whenever Varion uses an ability, he gains 2 stacks of Residual Power for 5 seconds (maximum 6 stacks.) While affected by Residual Power, Varion Haste is increased by 55 and his basic attacks consume a stack to deal 8 / 16 / 24 / 32 / 40 (+0.
Chaos Shell
Varion fires an experimental shell that detonates on the first enemy shaper hit, causing 24 / 38 / 52 (+0.15) physical damage every 0.5 seconds for 5 seconds to that enemy and all enemy shapers near them. Range: 1200 | Cooldown: 120 / 105 / 90
Pure Shaper
Voluc may cast his abilities freely
Sentinel Strike
Voluc fills his blade with baleful energy, causing his next basic attack within 0 seconds to deal 70 / 105 / 140 / 175 / 210 (+1.2) magical damage to his target and every enemy in an arc in front of him. Basic attacks against Shapers reduce the coold
Curse of Weakness
Passive: Voluc hones his consumptive powers, increasing his Lifedrain by 0%. Active: Voluc cuts a path towards target enemy with a shockwave, dealing 40/70/100/130/160 (+0.4) magical damage to each enemy it passes through, reducing the primary target
Devour
Voluc howls with rage, dealing 75 / 115 / 155 / 195 / 235 (+0.6) magical damage to all enemies in an arc. Voluc gains 1 stack of Vengeance for each enemy hit (2 from shapers), which increases Voluc Haste by 0 per stack and lasts 0 seconds (maximum 0
Damnation
Voluc creates a vortex of blight around him, dealing 280 / 360 / 440 (+1.2) magical damage over 0 seconds to all nearby enemies. Damnation heals Voluc for 0% of the damage it deals to shapers and 0% of the damage it deals to other enemies. Range: 450
Pure Shaper
Zeri may freely cast her abilities
Spatter
Zeri flings a ball of paint that bursts, dealing 80 / 130 / 180 / 230 / 280 (+0.65) magical damage to each enemy in the area, as well as reducing their Magic Resistance by 0 (+0) and their Movement Speed by 0% for 0 seconds. Range: 1050 (209 radius)
Muse
Passive: Zeri gains 8 / 12 / 16 / 20 / 24 Power. Active: Zeri butterfly protects target ally shaper, lending them 35% of her bonus Power, Haste, Lifedrain, Armor and Magic Resist. If the butterflies are protecting Zeri, she gains a 15% increase to th
Desaturate
Zeri washes out target enemy color, dealing 55 / 100 / 145 / 190 / 235 (+0.7) magical damage and silencing them for 0 (+0) seconds.Range: 665 | Cooldown: 10 / 10 / 10 / 10 / 10
Prismatic Vortex
Zeri wards target ally with a vibrant spell, instantly granting them 0 (+0) bonus Health for 0 seconds. In addition, that ally drains 0 (+0) Power from each nearby enemy shaper and 0 from each other nearby enemy. Range: 875 (radius 456) | Cooldown: 1
Pure Shaper
Petrus may freely cast his abilities
Reprimand
Petrus delivers a crushing blow, dealing 75 / 95 / 115 / 135 / 155 (+0.6) plus 2.5 / 5 / 7.5 / 10 / 12.5% of the target maximum Health as physical damage (maximum 180 / 210 / 240 / 270 / 300 against minions and creatures.) | Range: 190 | Cooldown: 1
Force Wave
Petrus leaps and slams the ground, dealing 55 / 80 / 105 / 130 / 155 (+0.6) physical damage and stunning all nearby enemies for 0.75 seconds. Range: 450 (275 radius) | Cooldown: 11 / 10 / 9 / 8 / 7
Unyielding Progress
First Cast: Petrus begins spinning furiously, increasing his Movement Speed by 15%, reducing the effects of slowing effects by 20 / 25 / 30 / 35 / 40% and dealing 180 / 255 / 330 / 405 / 480 (+1.5) physical damage to all nearby enemies over 3 seconds
Maridian Education
Petrus focuses all his Force into a single strike against target enemy shaper, dealing 200 / 375 / 550 (+1.1) physical damage and launching them away. The launched enemy will take an additional 200 / 375 / 550 (+1.1) physical damage if they strike a
Pure Shaper
Kindra is not limited by a resource and may cast her abilities freely.
Night Strike
Kindra fires several blades in a cone in front of her, dealing 75 / 115 / 155 / 195 / 235 (+0.8) magical damage to all targets hit. Striking an enemy Shaper with this ability will cause Kindra to be healed for 10 / 15 / 20 / 25 / 30 (+0.3) when the b
Duskmantle
Kindra spins shadow blades in a short area around her, dealing 50 / 85 / 120 / 155 / 190 (+0.55) magical damage to all targets hit. Striking an enemy Shaper with this ability will cause Kindra to gain a shield for 20 / 40 / 60 / 80 / 100 (+0.6) based
Shadowstep
Kindra instantly blinks behind her target, dealing 60 / 85 / 110 / 135 / 160 (+0.7) magical damage if they are an enemy. This abilitys cooldown resets if Kindra gets a kill or assist. Range: 600 | Cooldown: 14 / 12 / 10 / 8 / 6
Nox Aeterna
Kindra teleports a short distance to target enemy Shaper, becoming untargetable for a short duration while teleporting and dealing 285 / 420 / 555 (+1.5) magical damage to multiple Shapers near her primary target. Multiple hits against the same targe
Discipline Shaper - Steadfast
Raina uses Discipline to cast her abilities. Raina heals 5 (+1 / level) (+0.2 / armor) (+0.2 / magic resist) each time she successfully basic attacks. The amount is doubled against Shapers
Repelling Strike
Raina charges at target enemy and swings her shield, dealing 65 / 100 / 135 / 170 / 205 (+0.6) physical damage to all enemies in front of her and knocking them back. Generates 5 Discipline per target hit (max 20). Range: 300 | Cooldown: 9 / 8 / 7 / 6
Bastion of the North
Passive: Raina discipline gives her strength, increasing her Armor and Magic Resistance by 10 / 15 / 20 / 25 / 30. Active: Raina forms her shield and focuses on target enemy, granting her vision and increasing all damage she deals to them by 5 / 7.5
Shockwave
Raina slams the ground, launching a shockwave at target enemy that deals 60 / 100 / 140 / 180 / 220 (+0.4) physical damage and reduces their movement speed by 30% for 3 seconds before splitting and hitting up to 3 other enemies behind the first, deal
Wisdoms Reach
Raina throws her hammer, Wisdom Reach, in target direction. Upon hitting an enemy shaper, or at max distance, it emits a blast of force dealing 150 / 235 / 320 (+0.9) physical damage to all enemies in the area and stunning them for 1.5 seconds. | Ran
Inspiring Strike
Renzo hammers target enemy, dealing 80 / 130 / 180 / 230 / 280 (+0.7) physical damage and generating 1 Inspiration. Generates 2 Inspiration when used against shapers. Range: 190 | Cooldown: 8 / 7 / 6 / 5 / 4
Inspiration Shaper - Fists of Inspiration
Renzo may empower his abilities with Inspiration. Inspiration is lost on death.

Renzo's Basic Attacks grant him 10 (+2 / level) Armor for 2.5 seconds and, when used against enemy Shapers, grant him 1 Inspiration
Renzos Embrace
Shields target ally for 240(+0.4) damage and inscreases their armor by 30 for 5 seconds.
Kinetic Sculpture
Renzo fires a rupture of stone at target enemy, dealing 60 / 95 / 130 / 165 / 200 (+0.5) physical damage and stunning them for 1 (+0.05) seconds. Fully Inspired: The targets Armor is reduced by 15 / 20 / 25 / 30 / 35 (+0.125) Cooldown:14/13/12/11/10 | Range: 550
Masterpiece
Renzo creates an area of mud at target rotation, slowing all enemies inside by 40%. After a brief delay, all enemies in the area take 180 / 295 /410 (+1.0) physical damage. Enemies at the epicenter are launched airborne, all other enemies are launched away.
Pure Shaper
Zalgus may freely cast his abilities
Chains of Fate
Zalgus throws spectral chains in a target direction, dealing 50 / 95 / 140 / 185 / 230 (+0.75) magical damage to each enemy they pass through. Each shaper struck becomes rooted for 1.5 seconds, revealed for 5 seconds, and releases lesser chains that link to other nearby enemy shapers. Links break if stretched too far.

Whenever any linked shaper is damaged by one of Zalgus attacks or abilities, any other linked shapers that werent damaged by that ability take damage based on how many shapers are linked together.

Two Shapers Chained: 100% Damage.
Three Shapers Chained: 85% Damage
Four Shapers Chained: 70% Damage
Five Shapers Chained: 55% Damage
Range: 1025
Cooldown: 15 / 14 / 13 / 12 / 11
Burden of Knowledge
Passive: Zalgus summons abook that follows him, dealing 15 / 30 / 45 / 60 / 75 (+0.55) bonus magical damage each each basic attack. Every 24 / 22 / 20 / 18 / 16 seconds, the book becomes empowered, causing Zalgus next basic attack against an enemy shaper to launch the target airborne for 0.5 seconds

Active: Zalgus piercing gaze reveals all enemies in a massive 3040 range arc for 3 seconds.
Range: 3040
Cooldown: 45 / 40 / 35 / 30 / 25
Great Rift
Zalgus creates an astrological portent at a targeted location. After a short delay, light erupts from the portent, dealing 80 / 130 / 180 / 230 / 280 (+1.0) magical damage to nearby enemies.
Range: 1000
Cooldown: 13 / 12 / 11 / 10 / 9
Final Chapter
Multi-Cast: Zalgus focuses briefly, then opens a forbidden tome in a targeted direction, unleashing a blast of energy that deals 275 / 375 / 475 (+1.5) magical damage to the first shaper it strikes. If the blast kills a shaper, Zalgus enters a trance for the next 12 seconds in which he may recast Final Chapter each time he kills an enemy with it.
Range: 3040
Cooldown: 100 / 90 / 80
Skewer
Vex summons a wave of spikes that rips through the ground, dealing 60 / 95 / 130 / 165 / 200 (+0.5) physical damage to each enemy it passes through. Enemies with impaired movement are skewered by the spines, reducing their Armor by 15 % for 5 seconds.
Range: 1000
Cooldown: 12 / 11 / 10 / 9 / 8
Pure Shaper
Vex is not limited by a resource and may cast her abilities freely.
Grievous Wounds
Passive: Vex's every third basic attack will be a Greivous attack, dealing bonus magical damage equal to 2 / 2.5 / 3 / 3.5 / 4 % (+0.3 %) of the target's maximum Health (maximum 60 / 75 / 90 / 105 / 120 to minions and creatures.) This passive is disabled while Grievous Wounds is on cooldown.
Active: For 7 seconds, all of Vex's basic attacks are Greivous attacks.
Cooldown: 20 / 19 / 18 / 17 / 16
Jagged Volley
Vex launches the spikes on his back in a high arc towards the targeted area, dealing 50 / 85 / 120 / 155 / 190 (+0.3) physical damage to enemies they strike. The spikes remain stuck in the ground for 4 seconds, reducing the Movement Speed of enemies in the area by 20 / 25 / 30 / 35 / 40 %.
Range: 900
Cooldown: 18 / 16 / 14 / 12 / 10
Splintering Spines
Vex fires Splintering Spines with his basic attacks for 7 seconds. Splintering Spines have 30 / 45 / 60 additional Base Attack Damage and shatter on the primary target, dealing 65 % of their total damage as physical damage to enemies in an arc behind the primary target.
Cooldown: 100 / 90 / 80
Pure Shaper
Salous may freely cast his abilities
Judgment
First Cast:Salous throws a resonating wave of force that reveals and marks the first enemy it strikes and 2 enemies behind them for 4 seconds, dealing 35 / 50 / 65 / 80 / 95 (+0.3) physical damage to each.
Multi-Cast:Salous lunges at target marked enemy, dealing 75 (+0.5) physical damage. Salous may recast Judgment once for each marked enemy.
Range: 950
Cooldown: 11 / 10 / 9 / 8 / 7
Spirit Seals
Salous gains 20 / 30 / 40 / 50 / 60 Haste for 4 seconds and summons 3 Spirit Seals that orbit him and detonate when they touch an enemy, dealing 40 / 55 / 70 / 85 / 100 physical damage to enemies in the area.
If all orbs detonate, Salous Haste bonus is refreshed and Salous increases nearby (550 range) ally Shaper Haste by 10 / 15 / 20 / 25 / 30 for 4 seconds.
Range: 275
Cooldown:11 / 10 / 9 / 8 / 7
Penance
Salous performs a binding spell on target enemy, dealing 70 / 110 / 150 / 190 / 230 (+0.5) physical damage and rooting them for 1.35 seconds.
Range: 190
Cooldown: 12 / 11 / 10 / 9 / 8
Absolution
Salous releases a great wave of energy in an arc, dealing 150 / 250 / 350 (+0.75) physical damage to adjacent enemies and stunning them for 1.5 seconds. Other enemies struck by the wave take 150 / 250 / 350 physical damage and their Movement Speeds are reduced by 40% to 80%, depending on how close they are to Salous.
Range: 760
Cooldown: 150 / 130 / 110
Pure Shaper
King of Masks may cast his abilities freely.
Captivate
King of Masks fires a tentacle in target direction, slowing the first enemy hit by (30%/35%/40%/45%/50%) for 3 seconds. A group of 3 Tentacles spawns when a target is hit or the projectile ends. After a brief delay, each Tentacle deals (35/55/75/95/115) (+0.4) magical damage to a nearby enemy, resulting in (105/165/225/285/345) (+1.2) total magical damage if they all strike the same target.
Flourish: The tentacle will root the target for (0.75/1/1.25/1.5/1.75) seconds.
Range: 775
Cooldown: 12/11/10/9/8
Flourish
First Cast: King of Masks dashes in target direction, empowering either his next Captivate or Endless Delights with an additional effect for the next 4 seconds. If an enemy Shaper witnesses the empowered cast, King of Masks may recast Flourish to dash again.
Recast: King of Masks dashes forward, but does not gain an empowered cast.
Range: 350
Cooldown: 14/13/12/11/10
Endless Delights
King of Masks lobs a sac packed with eggs to target location, spawning 6 eggs lasting 3 seconds. Enemies who step on an egg take (65/105/145/185/225) (+0.75) magical damage. Eggs deal 35% damage to targets hit multiple times. Flourish: Enemies who step on an egg within 1.5 seconds of being placed release a fever of skates and are feared for (0.5/0.6/0.7/0.8/0.9) seconds.
Range: 800
Cooldown: 12/11/10/9/8
Finale
King of Masks throws his Cage to target location. The Cage slows all nearby enemies by 40%. After a brief delay, the Cage erupts pulling in all nearby enemies and dealing (150/225/300) (+1.0) magical damage.
Range: 900
Cooldown: 120/105/90
Health Shaper - Pulse
Viyana uses Health to cast her abilities. Viyana gains up to 25% increased effectiveness of Heals, Regen, and Lifedrain as her current Health decreases.
Needle
Fires a cursed bolt in target direction, dealing {70/110/150/190/230} (+0.6) magical damage to the first target struck. If the target was an enemy Shaper, up to 2 bolts seek out nearby Allies and heal them for {45/75/105/135/165} (+0.075 Bonus Health). Only 1 bolt if the target was an enemy Minion, Creature or Follower.
Range: 835
Health Cost: 30/50/70/90/110
Cooldown: 11/10/9/8/7
Pure Blood
Viyana generates a Blood Orb every (22/20/18/16/14) seconds. Blood Orbs will seek out allied Shapers (except Viyana) with less than 30% Health and heal them for {45/75/105/135/165} (+0.08 Bonus Health). Each ally can only be healed once every 15 seconds. Max 5 Orbs. Viyana may consume a Blood Orb to cast to target location, dealing (55/80/105/130/155) (+0.5) magical damage and reducing healing done to targets by (25%/35%/45%/55%/65%) for 3 seconds upon arrival. Enemies hit by multiple Blood Orbs within 3 seconds take 35% damage.
Range: 850
Cooldown: ??
Leech
Deals 75/105/135/165/195 (+0.6) magical damage to target enemy over 2.5 seconds. Each tick, the nearest allied Shaper with the lowest health is shielded for (26/38/50/62/74)(+0.025 Bonus Health) for 2 seconds. When a Shaper is shielded, the cooldown of Leech is reduced by 0.5 seconds.
Range: 625
Health Cost: 25/35/45/55/65
Cooldown: 14/14/14/14/14
Pure Blood
Viyana generates a Blood Orb every (22/20/18/16/14) seconds. Blood Orbs will seek out allied Shapers (except Viyana) with less than 30% Health and heal them for {45/75/105/135/165} (+0.08 Bonus Health). Each ally can only be healed once every 15 seconds. Max 5 Orbs. Viyana may consume a Blood Orb to cast to target location, dealing (55/80/105/130/155) (+0.5) magical damage and reducing healing done to targets by (25%/35%/45%/55%/65%) for 3 seconds upon arrival. Enemies hit by multiple Blood Orbs within 3 seconds take 35% damage.
Range: 850
Cooldown: ??
Leech
Deals 75/105/135/165/195 (+0.6) magical damage to target enemy over 2.5 seconds. Each tick, the nearest allied Shaper with the lowest health is shielded for (26/38/50/62/74)(+0.025 Bonus Health) for 2 seconds. When a Shaper is shielded, the cooldown of Leech is reduced by 0.5 seconds.
Range: 625
Health Cost: 25/35/45/55/65
Cooldown: 14/14/14/14/14
Exsanguinate
Viyana channels and takes control of target enemy Shapers blood, instantly suppressing them and dealing {176/240/304} (+0.8) magical damage over 2 seconds. While channeling, Viyana is healed (144/216/288) (+0.175 Bonus Health) over the duration.
Range: 625
Cooldown: 140/125/110